The NES and Game Boy conversions are the same, and both converted courtesy of England-based NMS Software. For the unlicensed versions, see Aladdin: Hummer Team (NES) and Aladdin: Super Game (NES).Īladdin is an action-platformer based on the previously-released Genesis version. This is for the licensed version of the NES game.
#Aladdin sega development code#
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Video Games & Computer Entertainment (54): 78–80. "Sega, Disney and Virgin Team up on the Genesis Version of Aladdin". The game sold 4 million copies worldwide at the time of its release, making it the third best-selling Sega Genesis game of all-time, after Sonic the Hedgehog and Sonic the Hedgehog 2. Levi Buchanan of IGN gave the game an 8/10, calling the game "a platformer that proved the Genesis, while aging, was still quite capable of great gameplay and delightful artwork." Mega placed the game at #12 in their Top Mega Drive Games of All Time. Both reviewers gave the game 5 out of 5 stars. The game was reviewed in 1994 in Dragon #211 by Jay & Dee in the "Eye of the Monitor" column. The game was awarded Best Genesis Game of 1993 by Electronic Gaming Monthly. On release, Famicom Tsūshin scored the Genesis version of Aladdin a 35 out of 40. Reception (Genesis) Review scores Publication In a "Devs Play" session with Double Fine in 2014, Louis Castle, co-founder of Westwood Studios who later worked on The Lion King, revealed that the studio had pitched a second Aladdin game that would have featured pre-rendered 3D sprites, around the same time as the Amiga game Stardust and a year prior to their use in Donkey Kong Country, but the project was scrapped by Disney. A Sega CD version of Aladdin was planned but never started official development. A Game Boy Color port was developed by Crawfish Interactive and published by Ubi Soft on November 30, 2000. The NES received a port as well, which was later adapted into a Game Boy version, which was compatible with the Super Game Boy. The Amiga and DOS were based on the Mega Drive/Genesis version, featuring enhanced music and sound effects. The game features some musical arrangements from the film, along with original pieces composed by Donald Griffin and Tommy Tallarico. Virgin was given the deadline of October 1993 to complete production as to coincide with the home video release of the film this deadline left Virgin with about three-quarters the normal amount of time to build a game. The game used traditional animation, which was produced by Disney animators under the supervision of Virgin's animation staff, including animation producer Andy Luckey, technical director Paul Schmiedeke and animation director Mike Dietz, using an in-house "Digicel" process to compress the data onto the cartridge.
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The work was then shipped to Virgin's California facility to be digitized. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.ĭevelopment for the game began in January 1993, with a team of ten animators working on the animation frames.
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The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on Jafar. Finding Genie or Abu icons enables bonus rounds. Next to apples, Aladdin can also collect gems which can be traded for lives and continues from a traveling peddler. He can attack either close range with a scimitar, which can deflect certain projectiles, or long range with a limited supply of apples. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace.